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Old Nov 11, 2007, 03:57 PM // 15:57   #21
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I gotta say this is the lamest "idea" ever, Surely Anet ain't gonna work on a mission that works FINE due to your impatience, EPIC F-A-I-L.

/notsigned
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Old Nov 11, 2007, 04:05 PM // 16:05   #22
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Yeah, after you kill the first few waves, everything kinda just stops. A gap of less than, you know, five frickin minutes between waves would be nice. However, raising the difficulty would lead to an insane number of amount of whining. Not only that, it would bring out all the people who did it on the nerfed version trying to e-flex without knowing the difficulty was increased. You know the QQing from Willa and Coventina that comes regularly because people have never heard of Daze or this amazing thing called a Mesmer? Imagine if we threw Demetrios in there regularly. The amount of complaining would go up incredibly. Now, while the fact that this may be good because it forces people to learn about the game is debatable, the bitching that comes from it is 100% annoying.

Perhaps make changes to Hard Mode but not normal? That would bring some challenge but still let people beat it on normal mode. But I don't think an NM buff would do anything more than make the QQing go up, unless the "buff" is to make the mobs come a bit faster. Making them come like 5 minutes faster is still reasonable considering how insanely slow they come now, but it wouldn't really be any harder, just faster.

Last edited by DRGN; Nov 11, 2007 at 04:19 PM // 16:19..
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Old Nov 11, 2007, 07:23 PM // 19:23   #23
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If anything at all needs to be changed in this mish...It's the end.

-me: "PLEASE, PLEASE...DON'T TALK TO JALIS WHEN PROMPTED. I'd like to map this area."

after stating that about 5 times(throughout duration of Mish) and pretty much begging for people not to..what the hell do you think happens? LoL. I can't even count how many times I had to redo THK because we have premature talkulators That have no clue and or just don't care. I've had guildies do it to me as well.
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Old Nov 11, 2007, 07:58 PM // 19:58   #24
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Quote:
Originally Posted by flubber
If anything at all needs to be changed in this mish...It's the end.

-me: "PLEASE, PLEASE...DON'T TALK TO JALIS WHEN PROMPTED. I'd like to map this area."

after stating that about 5 times(throughout duration of Mish) and pretty much begging for people not to..what the hell do you think happens? LoL. I can't even count how many times I had to redo THK because we have premature talkulators That have no clue and or just don't care. I've had guildies do it to me as well.
LoL, that happened to me once too. Then I said screw it, and went with heroes and henchies.
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Old Nov 11, 2007, 08:08 PM // 20:08   #25
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ok,wth imo you should just grow some patience and do it when youve got the time.
/notsigned
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Old Nov 11, 2007, 10:32 PM // 22:32   #26
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i have a very nice statement thats kinda related to this but im not gonna bother with this website its filled with power hungry no life loser mods who keep locking my threads for no reason so im using guild wars vault instead.
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Old Nov 11, 2007, 11:19 PM // 23:19   #27
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Quote:
Originally Posted by flubber
If anything at all needs to be changed in this mish...It's the end.

-me: "PLEASE, PLEASE...DON'T TALK TO JALIS WHEN PROMPTED. I'd like to map this area."

after stating that about 5 times(throughout duration of Mish) and pretty much begging for people not to..what the hell do you think happens? LoL. I can't even count how many times I had to redo THK because we have premature talkulators That have no clue and or just don't care. I've had guildies do it to me as well.
the end could be changed or improved. make everyone have to talk to the king at the end to finish or make it that if someone talks to him the mission finishes for that person, they get their reward and can leave while others choose to map the area and pop the 2-3 chests that usually spawn out there. (or just hero/hench the damn mission, its easy enough to do unless its your first time through it)

as for the groups and how they come into the fort, ive always hated how slow it was. either speed the groups up some or add more enemy to the groups so your fighting a bit longer that way it doesnt seem like your waiting so long between groups.
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Old Nov 12, 2007, 12:28 AM // 00:28   #28
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/signed

Most of the people reading this thread don't understand the point.

What the OP is saying is that the time between groups at the end is much too long. In HM, this is a little more bearable because of the buffed run time of the enemies, but it's still dumb to just wait around forever not doing anything.

When I do the mission now, I just fire up the bonus and afk at the king for an hour.

One of my biggest pet peeves with this game is being forced to play for more than an hour to complete a mission/quest/etc.

Last edited by Spazzer; Nov 12, 2007 at 12:31 AM // 00:31..
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Old Nov 12, 2007, 02:02 AM // 02:02   #29
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the reason why i vote THK "WORST mission design in GW"...repeatedly.


i dunoo people...its supposed to be a siege right?



THATS a siege. what we currently have is...a picnic with a dwarf.
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Old Nov 12, 2007, 02:47 AM // 02:47   #30
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Quote:
Originally Posted by Snow Bunny
Who really cares at this point?

/notsigned.
me, or I wouldn't have made the thread. And it seems you are, otherwise you wouldn't have clicked on the thread or replied to it.


and the reason I am doing the mission in NM (for those that ponder) is because it was the only mission I needed the bonus for the tyria protector, and if I did it in HM, it wouldn't give me protector title.
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Old Nov 12, 2007, 02:49 AM // 02:49   #31
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Quote:
Originally Posted by tyla salanari
ok,wth imo you should just grow some patience and do it when youve got the time.
/notsigned
If I wanted patience in a game, I'd play RuneScape, and I had the time, if I didn't I wouldn't play guild wars.
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Old Nov 12, 2007, 03:02 AM // 03:02   #32
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Originally Posted by legion_rat
I played THK when it first came out. No faction no NF and it was hard bastard then. Because we didnt have heros we didnt have all the skills. But there are players who only have Proph, they just bought the game to try GW out. and when they get there they have some crappy elites, because they dont know where to skill hunt and get better ones, and they are stuck with pugs. Try this mission in NM with just henches no heros.And besides if you have already done it, why do we need to change it? You only need it once per char.


~the rat~

It was quite a hard mission, new skills make it easier. The campaign isn't suppose to be easy and possible for anyone, otherwise we'd be fighting level 3's in the Ring of Fire that spam frenzy and heal sig. New to the game, beat the game, and then go to FoW, UW, or another campaign and get owned?

I say play the game, have trouble on some missions and bonuses, and if you don't know about elite skills, go and try to learn about them. This game wasn't meant to be easy, even in normal mode. And you're never going to learn the game if it's too easy.
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Old Nov 12, 2007, 03:07 AM // 03:07   #33
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Quote:
Originally Posted by DarkGanni
I gotta say this is the lamest "idea" ever, Surely Anet ain't gonna work on a mission that works FINE due to your impatience, EPIC F-A-I-L.

/notsigned

I've got to say, that was the lamest statement ever. Surely you understand that there are many ideas out there that have "omg gimme free title pl0x", and I've said it before, do the mission with bonus, and come back and tell me I'm impatient. And I'd appreciate it if you didn't lie when you do come back.
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Old Nov 12, 2007, 03:10 AM // 03:10   #34
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lol your easy is someone else's hard...you do understand that...right?

/edit FTW! (alot of forums would be all up in you for quad posting)
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Old Nov 12, 2007, 03:19 AM // 03:19   #35
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Quote:
Originally Posted by Antheus
THK has never been hard - but PUGs were, for the first time, confronted with a scenario which required just a slight variation of pwn stuff till it dies. Of course, in the "hard" days, interrupts were something that wouldn't compute, shutdown meant you press the "power" button the computer and protection was something that would keep you from becoming a parent too soon.
QFT!
I nominate this for best post of the year, for obvious reasons.
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Old Nov 12, 2007, 04:15 AM // 04:15   #36
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Quote:
Originally Posted by Antheus
I propose a "Not So Hard, But Not Quite Easy Mode".
So Normal mode? We already have that.
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Old Nov 12, 2007, 04:28 AM // 04:28   #37
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Why would increasing the frequency of the rushes make this harder? Just make the mission end in a reasonable timeframe, please.
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Old Nov 12, 2007, 05:17 AM // 05:17   #38
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I did this on HM for guardian, then bonus bugged and didn't come (yes i did light beacons in time). Anyways, the mission was so easy that i could go afk and come back in 20 minutes. Hard? No i don't think so.

Give us 2x more enemies 50% faster PLZ.
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Old Nov 12, 2007, 05:51 AM // 05:51   #39
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Rotflmmfao.

anet bent their fingers back to lighten the mish up...and now a few want it rolled to where it was..LoL this is gonna get good if they even listen to the community again about what should be done. (That is, if they did)

I remember all sorts of crying about how tuff it was. they gave the populace what it wanted(toned down, easier going) and now the people puked it right back at them. SweeT!
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Old Nov 12, 2007, 06:32 AM // 06:32   #40
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Quote:
Originally Posted by Targuil
I did this on HM for guardian, then bonus bugged and didn't come (yes i did light beacons in time). Anyways, the mission was so easy that i could go afk and come back in 20 minutes. Hard? No i don't think so.
Then go afk...

Am I the only one who finds it funny how often people can contradict themselves?
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